Tropes & Clichés and other blocks of storytelling

I write this because I believe that English uses the word “trope” in a different way than in French. It’s a rare word here, and I had to check in dictionaries to understand it.

I hear that in the world of telling stories, a trope is like a “little structure”, linked to other words : conventions, stereotypes, clichés, but also “twists and turns”.

  1. Big tropes, archetypes with capitals like : The Chosen One. The Artifact of Power. The Damsel in Distress. The Knight in Shining Armor.
  2. Typical narrative structures like : enemies to lovers, tough guy secretly sensitive, forbidden love,
  3. Situations or plot elements : “there’s only one bed”

 

It leads to many questions & paths :

  • Tropes by categories (ex : Fantasy Tropes : quest, dark lord, hero, good vs evil, blah blah)
  • Clichés are boring, aren’t tropes boring?
  • New tropes?
  • https://en.wikipedia.org/wiki/Clich%C3%A9 Clichés are irritating, right?
  • Platitudes. Stereotypes.
  • Tropes are good because familiarity.
  • When tropes are predictable to the point of boredom.
  • Are predictable tropes clichés?
  • Tropes as metaphors.

 

Well, it’s too big. Creativity and storytelling, finding the frontier between good tropes and boring ones, etc. I need a book. You have an idea?

Thanks for reading!

 

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